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ATHANASIOS

PETROVICH

Online Portfolio

3D Art

3D Art

Graphic Design

Graphic Design

Game Design

Arcane Arena

Arcane Arena is a FPS (First Person Shooter) video game, developed as a project for the M.Sc. in Game Design of the IT University of Copenhagen, by a team of 10 students, developed in the Unreal Engine.

The game is a standard example of the FPS genre with the addition of having a medieval-themed art style and play style, where the players control Wizards of one of two factions, that can utilize various spells (instead of the standardized weapons of the genre) to achieve the map's goals.

Bankladesh

Bankladesh is an educational, resource management video game, developed as a project for the M.Sc. in Game Design of the IT University of Copenhagen, by a team of 4 students.

The game is divided into two parts, the Loaner and the Banker, and the player is required to meet the victory conditions for both parts in order to beat the game, with the ultimate purpose of understanding the logic and shady transactions that involve micro-loans in Bangladesh.

Terra Novum

Terra Novum is a resource management video game, developed as a project for the M.Sc. in Game Design of the IT University of Copenhagen, by a team of 4 students, developed in Unity 3D.

The game is divided into the main game (the survival of a flower in an inhospitable environment) and the micro-game (the gathering of resources through particle collisions). The player has to help a flower grow by gathering resources in the micro-game, while avoiding hazards in the main game.

The Inquisitor

The Inquisitor is a role-playing video game set in the Warhammer Fantasy Universe, developed as a personal project for the M.Sc. in Game Design of the IT University of Copenhagen (prototyping in Unity 3D).

The game is a standard medieval fantasy role-playing game, where the player takes the role of an Imperial Inquisitor who hunts the creatures of Chaos, while trying to maintain his/her sanity and grip in reality and what is left of his/her honour.

Untitled Investigative Game

This Untitled game is a role-playing/investigation video game, developed as a personal project for the M.Sc. in Game Design of the IT University of Copenhagen (prototyping in Unity 3D).

The game is a role-playing game with heavy investigation elements and a skill-point character system with the goal of allowing the player a non-linear experience in solving the main story through either force, subterfuge and/or investigative skills.

Game Design
Animations & Reels

Animations & Reels

All Videos

All Videos

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The Artist

The Artist

Athanasios Petrovits

Born in Athens, Greece

Lives and works in Athens, Greece

Professional 3D and 2D artist with more than 10 years of experience in Digital Design and Art, having worked for various companies such as TV channels, Visualization Companies, Ad firms and for projects that involved the Beijing Olympics of 2008, the Sponsor Hospitality Center for the Athens Olympics in 2004 and many more.

Currently work as a teacher for 3D Studio Max and as a freelance external partner. I am also on the lookout for new opportunities and collaborations.

Skills

3D STUDIO MAX

VRAY

SHOTGRID

DEADLINE

PHOTOSHOP

ILLUSTRATOR

INDESIGN

PREMIERE

AFTER FX

GAME DESIGN

GAME DEVELOPMENT

GAME MECHANICS

LEVEL DESIGN

UI DESIGN

MODELING

TEXTURING

LIGHTING

ANIMATION

RENDERING

MOTION GRAPHICS

POST-PRODUCTION

IMAGE PROCESSING

VECTOR DESIGN

VIDEO EDITING

DIGITAL ILLUSTRATION

Experience

2022 - Today: 3D/VFX Artist at MIDNIGHT VFX
2018 - Today: Freelance 3D Artist
​2016 - 2019: 3D Studio Max Instructor at InfoStudio IT Professional Training & Consulting
2010: 3D Artist/Graphic Artist at EXODUS S.A. 
2007 - 2010: Freelancer 3D Artist 
​2005 - 2007: 3D Artist/Graphic Artist at PROFILMEDIA Inc. 
​2003 - 2004: 3D Artist at Minds & Bytes Inc. 
2003: 3D Artist/ Graphic Artist at Digital Publications Inc. 
2002 - 2003: 3D Artist/ Graphic Artist/Motion Graphics Artist at Greek Business Channel 
2002: Seminar Course Manager at PETRA Private School of Athens 
2001: 3D Artist at DREAMLAB Inc.

Publications

G|A|M|E - The Italian Journal of Game Studies (2/2013)

From M.C. Escher to Mass Effect: impossible spaces and hyper-real worlds in video games. How can hyper-real worlds be designed and interpreted in a 2D, 2.5D and 3D virtual environment and how will this implementation affect the stereoscopic 3D video games of the future?​

 

Authors: Athanasios Petrovits (IT University of Copenhagen), Alessandro Canossa (Northeastern University)

Education

2010 - 2012: M.Sc. in Games (Design)
IT University of Copenhagen
​2002 - 2003: B.A. in 3D Animation and Multimedia Productions
Middlesex University of London

Contact

Athanasios Petrovits
 

Pefkon 100, N.Iraklio

Athens, 14122, Greece

Greek mobile: +30 6942 05 65 89

 

e-mail: petrovic.nasos@gmail.com

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