ATHANASIOS
PETROVICH
Online Portfolio
3D Art
Graphic Design
Game Design
Arcane Arena
Arcane Arena is a FPS (First Person Shooter) video game, developed as a project for the M.Sc. in Game Design of the IT University of Copenhagen, by a team of 10 students, developed in the Unreal Engine.
The game is a standard example of the FPS genre with the addition of having a medieval-themed art style and play style, where the players control Wizards of one of two factions, that can utilize various spells (instead of the standardized weapons of the genre) to achieve the map's goals.
Bankladesh
Bankladesh is an educational, resource management video game, developed as a project for the M.Sc. in Game Design of the IT University of Copenhagen, by a team of 4 students.
The game is divided into two parts, the Loaner and the Banker, and the player is required to meet the victory conditions for both parts in order to beat the game, with the ultimate purpose of understanding the logic and shady transactions that involve micro-loans in Bangladesh.
Terra Novum
Terra Novum is a resource management video game, developed as a project for the M.Sc. in Game Design of the IT University of Copenhagen, by a team of 4 students, developed in Unity 3D.
The game is divided into the main game (the survival of a flower in an inhospitable environment) and the micro-game (the gathering of resources through particle collisions). The player has to help a flower grow by gathering resources in the micro-game, while avoiding hazards in the main game.
The Inquisitor
The Inquisitor is a role-playing video game set in the Warhammer Fantasy Universe, developed as a personal project for the M.Sc. in Game Design of the IT University of Copenhagen (prototyping in Unity 3D).
The game is a standard medieval fantasy role-playing game, where the player takes the role of an Imperial Inquisitor who hunts the creatures of Chaos, while trying to maintain his/her sanity and grip in reality and what is left of his/her honour.
Untitled Investigative Game
This Untitled game is a role-playing/investigation video game, developed as a personal project for the M.Sc. in Game Design of the IT University of Copenhagen (prototyping in Unity 3D).
The game is a role-playing game with heavy investigation elements and a skill-point character system with the goal of allowing the player a non-linear experience in solving the main story through either force, subterfuge and/or investigative skills.
Animations & Reels
All Videos
The Artist
Athanasios Petrovits
Born in Athens, Greece
Lives and works in Athens, Greece
Professional 3D and 2D artist with more than 10 years of experience in Digital Design and Art, having worked for various companies such as TV channels, Visualization Companies, Ad firms and for projects that involved the Beijing Olympics of 2008, the Sponsor Hospitality Center for the Athens Olympics in 2004 and many more.
Currently work as a teacher for 3D Studio Max and as a freelance external partner. I am also on the lookout for new opportunities and collaborations.
Skills
3D STUDIO MAX
VRAY
SHOTGRID
DEADLINE
PHOTOSHOP
ILLUSTRATOR
INDESIGN
PREMIERE
AFTER FX
GAME DESIGN
GAME DEVELOPMENT
GAME MECHANICS
LEVEL DESIGN
UI DESIGN
MODELING
TEXTURING
LIGHTING
ANIMATION
RENDERING
MOTION GRAPHICS
POST-PRODUCTION
IMAGE PROCESSING
VECTOR DESIGN
VIDEO EDITING
DIGITAL ILLUSTRATION
Experience
2022 - Today: 3D/VFX Artist at MIDNIGHT VFX
2018 - Today: Freelance 3D Artist
2016 - 2019: 3D Studio Max Instructor at InfoStudio IT Professional Training & Consulting
2010: 3D Artist/Graphic Artist at EXODUS S.A.
2007 - 2010: Freelancer 3D Artist
2005 - 2007: 3D Artist/Graphic Artist at PROFILMEDIA Inc.
2003 - 2004: 3D Artist at Minds & Bytes Inc.
2003: 3D Artist/ Graphic Artist at Digital Publications Inc.
2002 - 2003: 3D Artist/ Graphic Artist/Motion Graphics Artist at Greek Business Channel
2002: Seminar Course Manager at PETRA Private School of Athens
2001: 3D Artist at DREAMLAB Inc.
Publications
G|A|M|E - The Italian Journal of Game Studies (2/2013)
From M.C. Escher to Mass Effect: impossible spaces and hyper-real worlds in video games. How can hyper-real worlds be designed and interpreted in a 2D, 2.5D and 3D virtual environment and how will this implementation affect the stereoscopic 3D video games of the future?
Authors: Athanasios Petrovits (IT University of Copenhagen), Alessandro Canossa (Northeastern University)
Education
2010 - 2012: M.Sc. in Games (Design)
IT University of Copenhagen
2002 - 2003: B.A. in 3D Animation and Multimedia Productions
Middlesex University of London
Contact
Athanasios Petrovits
Pefkon 100, N.Iraklio
Athens, 14122, Greece
Greek mobile: +30 6942 05 65 89
e-mail: petrovic.nasos@gmail.com